Flightgear vr12/1/2023 ![]() optional initial simulator state see below Noon optional defines daytime any of "dawn", optional time between fulfillment of steps in sec optional time between tutorial steps in sec optional defines where to load sound samplesĥ optional defines default loop interval in sec mandatory longer description for the dialog mandatory short identifier, also shown in the Please see line 477-480 of tutorial.nas in $FG_ROOT/Nasal/tutorial to see how this is done.īasically, you should be able to come up with your own "reload" function by combining the stop() and the load() functions and adding a new "reload" function to tutorial.nas: ![]() Once you have stopped all running tutorials, you can reload the corresponding tutorial. Please see line 112-122 of tutorial.nas in $FG_ROOT/Nasal/tutorial. See line 28-37 of tutorial.nas in $FG_ROOT/Nasal/tutorial to see how this is done.īefore you can actually reload a tutorial, you must first of all STOP it. Tutorial.nas module is loaded via a listener ("/nasal/tutorial/loaded"). This article or section will be worked on in the upcoming hours or days. To learn more about translating tutorials, please see: Missions & Adventures Regarding suggested coding practices, you should check out: Nasal scripting language#Memory management and Nasal#Managing timers and listeners. Please see the Nasal documentation on sub modules for details: Nasal#Nasal sub modules. Modules loaded as Nasal sub modules do automatically support reloading, because they are loaded via a listener. Support for Nasal sub modules was added by ThorstenB. In recent FGDATA, the Nasal "tutorial" module has become a so called "Nasal sub module", which means that the "tutorial.nas" module now resides in its own sub folder inside $FG_ROOT/Nasal. The tutorial system itself was largely developed by Stuart. To learn more about interfacing FlightGear to web sites (without having to go through the multiplayer protocol) by making HTTP requests via Nasal, please see this tutorial:Īs of V2.9.0, FlightGear can display aircraft checklists in a standardized way, under Help->Aircraft Checklists.Ĭhecklists are situated under /sim/checklists. I'm keeping my eyes peeled for a suitable one of those.Continue reading at "Mission" for helicopters. The fresnel lens is convenient because it is flat, light, and easy to cut, but the downside is that it's not as clear as a regular magnifying lens. A magnifying lens is required, because otherwise you will be staring at a tiny screen from a pretty short distance, which causes a lot of eye strain. The total length of the housing is 6 inches, and the lens is 3.5 inches from the screen. I am using the PS3 Eye camera for this job, which works really well. The funny symbol on the top is an ArUco marker used for head tracking. It's still pretty fun without the 3D effect anyway. I originally wanted to use the anaglyph mode with some 3D glasses to get a 3D effect, but so far I haven't had much luck matching the colors well enough, so I end up with a lot of distracting ghost images and wrong colors. Foam padding that the monitor was packed with.A bike helmet with a shoelace to hold the headset up.An elastic strap from a pair of safety goggles.This led me to hacking together a headset that is almost like VR. I had been playing with head tracking using opentrack ( ), and it occurred to me that it would be nice to have a monitor mounted to my head so that I didn't have to try to look sideways at the screen while turning my head away from it. I just thought I would share a little project with you all.
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